WHY MULTIMEDIA AND ANIMATION TRAINING?
The large consumer demand for quality multimedia and animation has paved the way for the rapid growth of the multimedia and animation industry globally. Recently in Nepal, works in multimedia and animation have begun to flow. The animation is now being used in movies and other such video projects. In Nepal, there are only a handful of animation houses and many software development companies working in this field. Multimedia and animation experts with a firm understanding of Multimedia computer systems and computer animation technology are highly in demand worldwide and have very bright scope inside Nepal as well.
This Multimedia and Animation training course has been devised with the aim of preparing qualified professionals who are artistically aesthetic and innovative and creative. This training program is designed for all level of people willing to enter into the world of multimedia and animation. This Multimedia and Animation course is also beneficial for artists and animators to understand the fundamentals and to develop technical skills. This course focuses on developing the skills to blend the artistic and creative skills with the necessary technical skills required to create visually compelling and attractive presentations.
HOW THIS MULTIMEDIA AND ANIMATION TRAINING IS CONDUCTED AT IT TRAINING NEPAL?
The Multimedia and Animation Training program is focused on developing students’ creative and artistic skills in the areas of drawing, design and character animation. Using related software tools, students will develop and refine their 3-D modeling, texturing and animation skills.
Students after the completion of this Multimedia and Animation training will be able to develop interactive 2D and 3D animations, 3D modeling, visual interface design, and user interface design. After completing the course, the student will be able to work as a 3D modeler and animator, game interface designer, multimedia designer, and interactive experience designer and developer.
The course syllabus for this Multimedia and Animation is designed to be completed within a year along with a project work to complete before students are credited with the certificate of completion. The classes normally run for two half hours, with one hour for instructor demonstration and instruction and the next hour for practice.
We understand, unlike other technical courses, this Multimedia and Animation course should incorporate conceptualizing, visualization of concepts, ideas, and themes, and then using appropriate tools to realize those. Thus, our emphasis during the training period is idea generation and then implementation. Frequent Guest Lectures from professionals working in Multimedia and Animation will also provide students to learn from industry experts and refine their both idea formulation and implementation skills.
- To understand fundamental concepts of multimedia, animation and video editing.
- To develop proficiency in using advanced skills in design, image management, photography, cinematography, 2D and 3D animation, video editing.
- To harness creativeness and imaginative ability.
- To instill students with knowledge of current practices and cutting edge knowledge in multimedia and animation.
- To develop visually compelling and precisely effective presentation techniques.
- To develop effective communication and presentation skills
WHO CAN JOIN MULTIMEDIA AND ANIMATION?
This is a fundamental course in Multimedia and Animation; we start this course from scratch. So anyone can join this training regardless of educational background and work experience. However, this program being creative work requires qualities in prospective learners. Prior experience in Art and Design, basic computer skills, and personal inclination towards artistic works are essential for this training.
MODULE 1: MULTIMEDIA AND ANIMATION SYLLABUS
In this 3D animation and VFX course, students learn preproduction, production and postproduction skills followed by Computer Graphics, Motion Graphics and 3D Fundamentals using Autodesk Maya. This sets a foundation for the students to pick a specialization track of their choice and pursue a dedicated study which turns them into a specialist.
2D/Graphics [15 - 20 Days]
In this course, students learn advance skill of story boarding. Storyboarding is one of the best ways to present the raw idea visibly.
In this course, students will learn about the Photoshop. Student will draw their own story in storyboard. At the end of the course student will make a movie on their own story.
3D Animation [6- 8 Months]
In this course student will enter into the 3D world. Student will have their own story to be played, their own character to act and their own environment movie is filmed. Student will be using dynamic software (MAYA) during this course.
Video Editing/Composition [1.5 - 2 months]
Following are the topics that will be covered under this section.
This is one of the interesting parts of the course. : In this unique visual effects oriented career track, students get to learn about the visual effects industry in-depth. Thereafter, students learn about Cameras and Principal of cinematography.
They get to learn about the compositing basic, Color Correction, Motion Graphics, Rotoscopying, Matchmoving, and many other important skills. This part of course can also be developed as different career path like video editor, live editor, visual effects artist. Student will get through knowledge of the video editing soft wares like Adobe Premiere, Adobe After effect, and Nuke.
At the end of this course students will be able to editing and compositing the videos.
Adobe After Effects
Working with Autodesk Maya
In this section, students will learn about the software Maya. They will be made familiar with the interface of Maya. They will be learning helpful tools which they are going to use during the course.
In this section, students learn advance skill in 3D modeling, Digital Sculpting. Students will be doing organic and inorganic modeling.
At the end of this section, students create a demo reel which is graded by the faculty.
Students will have their own character modeled.
In this section, students develop skills in shader development, texture painting, UV layouts. Students render their texture painting using Mental ray in Maya.
At the end of this section, students will have textured character and other objects in environment which is most important in animation.
In this section, students will learn to give the light to the scene they have created. Students will be using different kind of lights like direction light, point light, area light etc.
At the end of this section, students will have knowledge of 3 point lighting and basic fundamentals of lighting.
In this section, students will be rigging their own character. This section mainly focuses on making the modeled character movable. Students will be learning about the joints, constrains and skinning.
At the end of this section, students will make their character ready for animation.
In this section, students will focus on animation, especially character animation. Students are trained to observe the movements. This section involves in-depth study and analysis of character, motion and timing.
At the end of this section, students make their character acting in the scene they have created.
In this section, students learn about the effects, smoke, fire, fluid, clothes, and hair. Students learn the paint presets of Autodesk Maya.
At the end of this section, student create demo of dynamics
Finally students work is bought in image sequences by the rendering.
In this section, students learn to render their work as fast as possible and in high quality.
Few years I didn’t have a clue about multimedia and animation. But when I came here and took the counseling I was sure animation is something I always wanted to do. I joined the course and gained valuable knowledge. I am now working as an Multimedia and Animation expert.
MULTIMEDIA AND ANIMATIONIT Training Nepal
ITTN is the best place to learn visual graphics and animation. I have learnt new skills and developed my creative thinking during the training.